Mar 23, 2006, 08:46 PM // 20:46
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#1
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Krytan Explorer
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Luxon or Kurzick
I was just wondering what side you guys will take for the FPE and why. Is each side beneficial in a certain way... or is there not much of a difference?
Kurzicks:24
Luxon:14
Undecided:11
Last edited by awesome sauce; Mar 25, 2006 at 03:42 PM // 15:42..
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Mar 23, 2006, 09:01 PM // 21:01
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#2
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Seeking atm
Profession: N/
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I will take whichever side declares themselves opposed to University of Michigan (nice avatar). I am guessing the elitism and social darwinism of the Kurzicks makes them closer to that school, so lets say Luxon until i have more information.
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Mar 23, 2006, 09:04 PM // 21:04
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#3
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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I honestly hate both, neither truly appeals to me...
But our guild does prefer stability, civilization and order over a nomadic lifestyle, so I suppose we will be siding with the Kurzicks. I'd just like to say that that Kurzick Faction Transfer NPC in the Guild Halls looks sooo wierd...
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Mar 23, 2006, 09:06 PM // 21:06
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#4
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Krytan Explorer
Join Date: Aug 2005
Location: Sooner Nation
Profession: Mo/
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Kurzick, i like pirates...but who can beat hippie ninjas!
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Mar 23, 2006, 09:08 PM // 21:08
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#5
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Forge Runner
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
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aww. a poll would have been nice.
/Kurzicks ftw!
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Mar 23, 2006, 09:13 PM // 21:13
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#6
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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From guildwiki...
Sounds eerily like Rohan (the nomadic/rural Luxon people) versus Gondor (the civilized/order-based Kuzrick people).
Luxon
The Luxons are a seafaring nation in the continent of Cantha who lived by the Jade Sea. Since the Jade Wind turned that sea into solid jade, they have become a nomadic nation mining the solid sea for treasures and traveling on great ships pulled by giant turtles or snails. The Luxons are locked in a constant feud with the Kurzicks.
Luxons are divided into three clans: The Serpent, the Turtle and the Crab. They are governed by the Council of Elders. Their clans often clash in skirmishes to demonstrate power. Such skirmishes take place between champions on opposing sides accompanied by their elite guards.
Kurzicks
The Kurzicks are a religious people that make their homes in the Echovald Forest. They are one of three nations on the continent of Cantha. The Kurzicks are at continuous war with the Luxons.
Since the death of Shiro Tagachi, the Kurzicks slowly crept into the Echovald Forest and settled there. They have carved their homes and buildings in the trunks of the giant petrified trees.
The Kurzicks are a spiritual people who see signs in everything around them. Divination and foreseeing the future have a prominent place in their culture. Their society is a church-state governed by the Council of Nobles who stipulate laws and make decisions based on the guidance of their spiritual leaders, the Redemptors. There are five Great Houses that lead the Kurzick nation with lineages that can be traced to the earliest history of Cantha and beyond.
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Mar 23, 2006, 09:17 PM // 21:17
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#7
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Frost Gate Guardian
Join Date: May 2005
Location: San Diego, California
Guild: Ecks Di
Profession: E/N
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/Kurzicks
Well cause everyone will be a Luxon Pirate Monkey
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Mar 23, 2006, 09:18 PM // 21:18
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#8
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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hmmm... I'm kinda leaning Kruzicks, but I still don't know enough about either group to justify me picking one or the other.
I'll just wait until tomorrow to find out more into.
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Mar 23, 2006, 09:22 PM // 21:22
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#9
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Forge Runner
Join Date: May 2005
Location: Alaska
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/Kurzicks
The forests sound soo cool...
and snail/turtle travel sounds so slow...
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Mar 23, 2006, 09:23 PM // 21:23
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#10
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Luxons... yaaarrr, I'm a Pirate!
Also, the Kurzick guys in the guild hall look like overgrown turnips
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Mar 23, 2006, 09:27 PM // 21:27
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#11
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Krytan Explorer
Join Date: Jul 2005
Location: Right next to the armor crafter.
Profession: Mo/
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/Kurzicks
Less lag from the Jade Sea Graphic (Altho it's probably frozen xD).
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Mar 23, 2006, 09:45 PM // 21:45
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#13
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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I don't know what I dislike more... Siding with everyone in the game (luxons) or siding with religious zealots (kurzicks)... Oh well... I'll just wait and see what my guild does.
__________________
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Mar 23, 2006, 09:46 PM // 21:46
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#14
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Banned
Join Date: Jan 2006
Location: Bermuda Triangle
Profession: W/
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/ascalon!!!!!!!!!!!!!!!1
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Mar 23, 2006, 09:48 PM // 21:48
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#15
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Jungle Guide
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Quote:
Originally Posted by xRustyx
/ascalon!!!!!!!!!!!!!!!1
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nerf Rusty!
I think Guild > personal choice, in this.
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Mar 23, 2006, 09:50 PM // 21:50
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#16
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Wilds Pathfinder
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Must we make a choice?
I like to alliance with myself.
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Mar 23, 2006, 09:52 PM // 21:52
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#17
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Jungle Guide
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I'm going with Kurzicks on this one. They're more religious, which means (hopefully) more ways of entering FoW/UW.
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Mar 23, 2006, 09:53 PM // 21:53
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#18
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Jungle Guide
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Quote:
Originally Posted by karunpav
I'm going with Kurzicks on this one. They're more religious, which means (hopefully) more ways of entering FoW/UW.
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Hmm. I don't get that logic...
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Mar 23, 2006, 11:20 PM // 23:20
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#19
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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No one can beat the Kurzicks, and you know what they all say about someone you can't beat..
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Mar 23, 2006, 11:23 PM // 23:23
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#20
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Wilds Pathfinder
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
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Kurzicks, I'm a Ranger, I belong to the forest :P
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